The, didnt get the +2 wounds memo which is maybe an error, but otherwise retains its ambush shenanigans. A more defensive option is the Loonboss only. Wizards get to be. $199.99. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. What killed Warhammer Quest: Cursed City? For just 160 points Skragrott feels really pushed and youll probably see it a lot. Gloomspite Gitz In the dark corners of the Mortal Realms, a new power is stirring. Badsnatchers are also new and provide a buff to your moonclan wizards, letting you reroll one of your casting dice if theyre within 9 of another moonclan wizard. Its still a two-spell caster via the two single-cast models and the spell of Boggleye to stop an enemy unit within 12 being able to receive commands is interesting and useful. Its a cute ability, and therell probably be a lot more of this type of unit floating around soon, but given most foot heroes have 5 or more wounds, the dice roll feels a little rough to rely on vs a roar or stomp. which requires your general to survive the battle, potentially much easier than it used to be if theyre a Galetian Champion, and to have been affected by the Light of the Bad Moon in 3 battle rounds. are also new and provide a buff to your moonclan wizards, letting you reroll one of your casting dice if theyre within 9 of another moonclan wizard. Their awful old command ability has also vanished in favour of an unusual but potentially useful once per game ability to retreat this and one other spiderfang unit at the end of the combat phase. Frequently one of the bottom if not the bottom army in the rankings. That, combined with rampant keyword bingo meant that many units had to be shelved to achieve synergy with the rest of the army. Whether you can fit such an immobile unit into your army at 110 points now will depend on how much you want that ward. In this series of Hot Take articles, well be covering the changes and our initial reactions to them but for more detailed analysis, check back over the next two weeks as we dive deeper into how these changes affect the game and its factions. Gloomspite Gitz has a reputation for beinga bit rough around the edges. Its not all great news for the herd, as it is no longer able to receive commands at all. Spiderfang Venom upgrades the spider venom of your spiderfang units to trigger on an unmodified 5+, and Moonlit Hide is your trogg buff for +1 to save rolls. are! Theyre still quite expensive for how fragile they can be, but are fast at a d6+10 move and their squig mount picked up an extra attack. got cheaper but are otherwise the same, retaining their annoying inability to leap out of anything other than pure grot units. is now keyworded to his own subfaction, but thankfully his buff ability is targeted at Gitz generically so this isnt a big deal. Mangler Squigs helpfully have both their fang and ball and chain attacks tagged to the mount, so will be looking at 2s to hit and wound for the most part. Im under no obligation to do a review or will Games Workshop have any control of whats in this video. If you dont put them down early they wont stay down. Scuttletide feels like another winner, being able to be summoned from any terrain feature, throwing 8 dice with 5+ being mortals and also picking up a new ability to only be dispelled on a 9+ if its near an arachnarok, making it potentially difficult to remove for your opponent. The moon now only moves on a 4+ roll and theres no possibility of double moving. But that old army was the worst in the game for most of its lifespan. Moonclan wizards get a choice of the old faithful Moonface Momment which still does its old trick of handing an enemy unit within 12 -1 to save rolls in the combat phase, or the Staff of Sneaky Stealin which is a flat +1 to cast with an extra +1 to cast added every time the bearer unbinds a spell. If you enjoy what we do and perhaps want to support us in Continue reading Gloomspite Gitz: Top Performing Lists Breakdown Cookie Notice With the squig and moonclan keywords, theyre eligible for a lot of buffs as well. A more defensive option is the Loonboss only Fight Another Day which lets your general move 2d6 after it fights, meaning its effectively going to be another squig-based choice in actual use. Scrapskuttles Arachnacauldron feels a bit lost, its handing out an extra cast and knowing the entire lore but this just isnt a strong enough effect to have the downside of killing your own stuff, especially when arcane tome exists. Every Day new 3D Models from all over the World. Rerolls to casting is nice, but the moonclan lore isnt quite good enough to make forcing it through a requirement, and the other options for subfaction are spicy enough to compete. Moonclan wizards get a choice of the old faithful, which still does its old trick of handing an enemy unit within 12 -1 to save rolls in the combat phase, or the, which is a flat +1 to cast with an extra +1 to cast added every time the bearer unbinds a spell. The Battletome did not launch with any, but theyd eventually get some through White Dwarf, then reprinted in Broken Realms. Spells, artefacts and command traits for the Gloomspite Gitz. upgrades the spider venom of your spiderfang units to trigger on an unmodified 5+, and, which lets a Moonclan hero under the light of the moon immediately issue three Rally commands for zero CP expenditure. For 200 points were starting to get into the realm where damage output could be a problem for cost, but the x-factor here is the potential of having multiple units ambushing on with it. On the table, Gitz have a fair amount of versatility. Press question mark to learn the rest of the keyboard shortcuts. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. Spiders universally move 10, this turns them from decently fast into very fast, and they can still act normally afterwards. What the bad moon does is provide a benefit to any unit under its light, which means wholly within the large quarter that the moon is occupying, or the entire board if its in the centre. Bastiladon $60 Curse of da Spider God returns intact, making it so that unmodified hit and save rolls of 1 & 2 always fail for the target unit. , a mighty 4+ ward artefact that gets turned off if you roll a 1 after taking damage that isnt negated, and the. picks an objective held by your opponent and is scored if you finish the turn controlling it with a unit youve brought back using the Loonshrine, a doable late game pick. Gloggs Megamob still upgrades your Troggs regeneration, but thats now an automatic ability by default so this now triggers a Troggs regeneration ability after it fights. Shipping, returns & payments. This is still fundamentally random, and it likely will eventually leave the battlefield in a good number of games, but its far less likely to move off the board early and you will also get to benefit from it in the first battle round. Wahapedia: Gloomspite Gitz army rules, abilities, and wargear. The only truly generic trait for Grots is The Clammy Hand which lets you attempt to bring 2 units back with your Loonshrine providing your general is within 12 of it. Otherwise hes got a 4+ ward, gets to issue a command per turn for free, can choose to move the moon or not once per game and is a two-spell caster. Gloomspite Gitz are probably the faction everyone loves aesthetically, but not so much tactically. He loves to charge in nice and early with some other big scary melee threats to take advantage of his 3d6 charge aura, and the newly juiced up squigs should suit this purpose nicely if youre Kragnos-inclined. The two most exciting units for me are the Loonboss on Mangler Squigs and the Boingrot Bounderz. Kragnos gets reprinted here and remains Kragnos. For just 80 points if youre running squigs, youll be taking this. Gloomspite Gitz Painted Army LOT Spiderfang Stabbas Grots Squig Gobba Chukka. Battletome: Gloomspite Gitz (Limited Edition) $90 The limited edition of Battletome: Gloomspite Gitz will make you the envy of other Loonbosses, presented with a soft-touch cover, a red ribbon marker, gold gilt page edges, and gold foil blocking. utility ability. is for any flavour of Arachnarok and can only target enemy heroes that arent monsters. Madcap Shaman Stabba x20 Loonsmasha Fanatics (good ol' ball and chain) Squig Herd x6 Squig Herd x6 This is 490 point on the dot. Yes, you can make the Scuttleboss do 6 mortal wounds for every 6 to hit. For whatever reason GW designed one of the coolest looking boxes of goblins and then also continually shitcans them for no reason. The herders in the unit have totally changed, and now you roll a dice for each herder in your hero phase and return d3 slain squigs for each 2+. Otherwise, its 10 points cheaper and trades impact hits for a 3d6 charge. Gloomspite Gitz are probably the faction everyone loves aesthetically, but not so much tactically. For whatever reason, the army always seems to suffer in some way with how certain mechanics in AoS work, or simply just don't possess the right synergies or powers to be effective. Fans of spiders will be happy to see the Scuttleboss has gained a point of damage on each of its melee attacks, 2 wounds and 2 of movement for only a modest points bump up to 130. Even with the brutal command restriction (seriously, that Bravery 3 is going to hurt) for 120 points, this is a good unit for trading. Whether you can fit such an immobile unit into your army at 110 points now will depend on how much you want that ward. Path to Glory rules for your Gloomspite Gitz to concoct strange and esoteric potions to empower your clan. Squig Lure is a bit more specialist and is a tough sell before the previous two spells even in a Squig list, giving out re-roll charges to a single squig unit. Learn more about earning points with eBay Mastercard. The book is stuffed with ways to get extra attacks, so this opportunity for a fairly major defensive buff in a very squishy faction is good. The weirdest part of this FAQ is how much time is spent explaining the Bad Moon mechanic. Da Kings Gitz is a brand new subfaction for the army, and Skragrott comes with this keyword baked in. Theres also a doubt that Gloomspite will be a high priority tome update for 3.0, but well have to wait and see what sort of roadmap is on the horizon. Sneaky Distraction is also mostly the same but received a small buff, removing the wholly requirement, so now any enemy unit slightly tagged in the 12 bubble from your caster will catch the -1 to hit. Up to 30 models can be garrisoned inside the Loonshrine, and once per turn you can try and summon reinforcements from under the earth. less likely to move off the board early and you will also get to benefit from it in the first battle round. He's also written for PCGamesN, and 'Grimdark', his book of essays about Warhammer 40k and Games Workshop, will be published by MIT press when it finally emerges from the warp. Theres three interesting, if not overwhelmingly strong, options for the Dankhold Troggboss. The army was littered with lots of wacky "Random" mechanics that even if rolled well still often failed to impress. New to AoS but couldn't deny playing after finding out about Gloomspite Gitz. Firstly. Still, a super cheap monster if you need one now that spiders are pricier. Theyre expensive at 140 for 5, but their lances are now rend -2 and damage 2 on the charge and theyre moonclan squigs. Goonhammer and Stat Check are Teaming Up! Its also a pretty tasty 6 mortal wounds for the Arachnarok, but with only 4 attacks to trigger that its more nice to have. Its now a normal shooting attack, with no rend and damage 1, that has a number of shots equal to the target unit up to a cap of 20. Moonclan units get Frothing Zealots for everyones favourite 4+ rally and Lunar Squigs still provides the excellent ability to run and charge for squigs. Broken Realms: Kragnos adds subfaction rules for forces which lean towards troggoths, squigs or spider-riders. While you may be familiar with a lot of the Gloomspite Gitz units, there are loads of new and updated warscrolls in the battletome for you to get your claws into. The shrine is an entrance to the Gitz' endless Moonclan Lairs beneath the earth. This move doesnt include any bonus mortal wounds at the end so is technically strictly worse than the Ogor version of this otherwise identical ability, but the 3d6 move to jump screens and cause chaos is the real money of this ability anyway. This does have a certain appeal to a kind of person who didnt really care about winning and just wanted to cause some chaos on the table. Moonclan lairs is still its main ability and has been tidied up a lot, your general no longer matters and you can now select any destroyed Gloomspite Gitz unit that isnt a hero and has fewer than 5 wounds, and that unit comes back with half of its models on a 4+. Many units also now have additional auras that allow units to act as if theyre under the Bad Moon, which makes it disappearing not nearly as unpleasant. Gloomspite Gitz units wholly within 12" of the shrine ignore Battleshock and count as being bathed in the light of the Bad Moon. My stuff (Book and Box) comes in tomorrow and I got a learning game on Sunday. Squigs want to bite things to death, so the application here is obviously good. Flesh. 11. For those of you with a spiderfang general, Spider Riders can be battleline and certainly exist. feels a bit lost, its handing out an extra cast and knowing the entire lore but this just isnt a strong enough effect to have the downside of killing your own stuff, especially when arcane tome exists. When the Bad Moon Rises they surge to the surface world, overwhelming armies and cities alike in a riot of violent lunacy. Do note that the vanilla dankhold now has the vastly superior d3+3 damage, so theres hope that this is a typo on the boss that could get FAQd. These both seem like pretty damn good artefacts, and theres a great choice for your murder-squig hero as well with. For fans of mixing it up and taking a bit of everything, the support in this tome is much better for that, with the simplified Loonshrine. Another attempt has been made to make the. Its here, possibly the most anticipated battletome of all time. which lets your general move 2d6 after it fights, meaning its effectively going to be another squig-based choice in actual use. has a required Troggboss, one Dankhold Troggoth and no optional units. Most intriguing is. The trick here is this isnt a pile-in, so theres no requirement to keep the move near the closest enemy model. Theres a few nice abilities here: you can improve the rend of a friendly unit, or give a hero +1 to hit and wound, but you can only pick one ability. Then in opposite-land. With the clammy hand giving you two bites at it and this, you could really get recycling on those units. If you disable this cookie, we will not be able to save your preferences. For endless spells Morks Mighty Mushroom is the same as ever but is now one hundred points, instantly moving into the realms of being quite nice as a free spell for a troggboss. They've got the same ethos as the classic Night Goblins, but with more options than ever before. This trade is worth it, though its worth pointing out how little of a splash the Sons version has made and the aleguzzler lacks mighter makes rightier. Units 5 x Sporesplatta Fanatics (120) 6 x Sneaky Snufflers (70) 5 x Boingrot Bounderz (100) 5 x Boingrot Bounderz (100) Behemoths Mangler Squigs (240) Battalions. 500 points : gloomspitegitz 2.9k members in the gloomspitegitz community. Grots make up the bulk of most Gloomspite Gitz forces. Depends, what part of Gloomspite Gitz do you like? While they tend to personify horde based gameplay, with many lists easily being able to clear 100 models (and they can come back after being wiped!) This is actually OK, Dankholds are no longer totally embarrassing, and this is an easy battalion to fulfil for a decent reward. - A showcase of stunningly . The Bad Moon even has an effect on tabletop games. This list is kept up to date as often as we can and was last updated on the 1st March 2023. There are basically four categories you can divide them into; Moonclan Infantry - Stabbas, Fanatics, Snufflers. Enough to make the flinger competitively viable? The only truly generic trait for Grots is. Otherwise, the reroll command ability is predictably gone and now you get another modification to all-out attack for troggs, giving them +1 attack on top of the +1 to hit, which is a pretty big upgrade over its previous incarnation. Start Collecting! So Games Workshop announced the three new kits for the Daughters of Khaine, Gloomspite Gitz, and the Skinks. Yes, you can make the Scuttleboss do 6 mortal wounds for every 6 to hit. Strong Magic. , an 18 range spell that hands out the strike-last effect to an enemy unit, simple but oh so effective. is still tough to recommend outside of you trogg fanatics, and you do you, kings. and our Krootcon Down Under Am I getting good at this? This is a 4+ roll to get a dead unit back, so the reroll is big news for forcing this through. For heroic actions theres Beckon the Loonatic Hordes which lets a Moonclan hero under the light of the moon immediately issue three Rally commands for zero CP expenditure. Four, including the now ubiquitous have ever battle tactic you complete be from your faction list. Moonclan wizards will probably gravitate towards Itchy Nuisance, an 18 range spell that hands out the strike-last effect to an enemy unit, simple but oh so effective. Malathrim. Theres three interesting, if not overwhelmingly strong, options for the Dankhold Troggboss. The mount attacks are the same, but with a huge number of ways to improve them, and the moon-cutta of the Loonboss itself is now a real weapon. For little Grot heroes the Loonboss now has a very unusual ability that modifies any all-out attack command issued by it to include mortal wounds on 6s to hit for Moonclan. At a 36 range, this can start halving movement straight away, which will be big in some matchups. Gloomspite Gitz and Skaven battletomes were all released after the new General's Handbook was printed. The largest Mangler Squigs are chained together in pairs, careening across the battlefield like wrecking balls. For example Loonbosses on Foot, Sporesplattas, and Snufflers only buff Moonclan Infantry. Your other two flavours of big spider live here. is a brand new subfaction for the army, and Skragrott comes with this keyword baked in. Loonsmasha Fanatics got cheaper but are otherwise the same, retaining their annoying inability to leap out of anything other than pure grot units. Giant Boing is Mangler Squig only and can only be used if it made a charge move in the same turn, it gets to make a 3d6 move that has to finish within 3 of an enemy. This isnt locked to your turn, so a lot of potential extra healing and gives you some interesting play around activation order. Your various squig-based units are now all keyword Moonclan, so have fun with that (but dont get. Generally it's agreed that you should focus on two you like (Like Mooclan Infantry and Troggoths for example), but some units like the Arachnarok Shaman and Fungoid Shaman are good enough that you might take them anyway. Gloomspite Gitz are a new faction combining Moonclan Grots, Spiderfang Grots, troggoths and the occasional gargant under one umbrella. If you dont fancy buying a Battletome thats starting to sprout fungus from old age, all the contents are available to subscribers of the Age of Sigmar app. The Jaws of Mork can reroll the randomised movement of their squig mounts, or spend a command point to hurl liquor into the gullets of a pair of Mangler Squigs so they can fight on their top profile no matter how injured they are. You Give Goonhammer Writers Serotonin. The Gloomspite Gitz are all but forgotten, dismissed as myths by the surface-dwelling races, but they lurk in slimy sinkholes or deep-sunk dankholds, plotting malevolent mischief. Its a lot more resilience for a tiny price increase. If you can beat that heros wounds characteristic on a dice roll, it cant fight in the following phase. Cheap, numerous, and with lots of synergy between their units. They're fun, they're strong, and they're random! Big, strong, stupid and stupidly tough, troggoths hit hard and can regenerate any wounds they have suffered.The mighty Dankhold Troggoths and Dankhold Trogbosses are colossal, ancient creatures that are even harder to kill than other troggoths, and their odiferous presence improves the bravery of nearby Gitz. will make you all warm and fuzzy with their Gitmob keyword, but at 135 for 5 theyre a tricky sell. Firstly, Alpha Trogg provides two extra wounds and the Monster keyword, a small mercy for everyone who thought they should be monsters anyway. Wizards get to be Loon-touched for an extra cast whilst under the bad moon, which will end up being most of the time when you need it. Just in case you didnt have enough moon related battle tactics, Follow da Moon requires every friendly Gitz unit on the battlefield to be affected by the light of the moon, but you cant score it in the first battle round. which lets you attempt to bring 2 units back with your Loonshrine providing your general is within 12 of it. Thank You, Patrons. is also mostly the same but received a small buff, removing the wholly requirement, so now any enemy unit slightly tagged in the 12 bubble from your caster will catch the -1 to hit. Theres a few nice abilities here: you can improve the rend of a friendly unit, or give a hero +1 to hit and wound, but you can only pick one ability. While the Bad Moon hovers over a table-quarter, it will shed its baleful light on all the models there, and when in the centre of the battlefield it will cover the entire board. We are using cookies to give you the best experience on our website. Hits hard and fast, but made of glass. And as always, weve got you covered with the rundown of whats changed and what it means for your games. Support The ChannelPatreon: https://www.patreon.com/AoSCoachYouTube Membershttps://www.youtube.com/channel/UCQMNLM_JuDNLbvGG0ZUA8ow/joinAoS Coach dice: https://www.aoscoach.com/shop/ AoS Coach merch: https://store.aoscoach.com/ Join me \u0026 6k+ AoS players on the AoS Coach Discord: https://discord.gg/aoscoach Thank you Patreons: Karl Hawkins ,Wsorran, Chris Moore, The Die Is Cast, Grant Fraser, Robert Reimers, Brandon Harvey, Tom Kunz, Ian Spayde, Michael Clarke, David A Blenner, Zeb, Daniel Chilton, Sikath, Jeffrey Nijhoff, Matthew Houghton, Pvt Hudson, Richard Pateman, Richard Whitlock, Trevor Williams ,Steve Ptacek, Madcap Miguel, Carl Woodthorpe, Soda T. Addict, Tanya Scheibe, Pete Brizio, Fungoid Cave Dwarf, Jonathan Ensor, BulldogHammer, RadiationRiley, Donny Rongo, Nick Pilgrim, Chance Meeks, Daniel Worthington, Nolan LaRocque, Josh Wildhorn, Jan Tomecek, Melody Windwright, Lars Evensen, Sean Seyer, W4Rmachine7, Michiel, 32mmMatt, Stormlight, Haz1079, Gareth, Evert Velthuizen, Christian Martin, Elijah, KP, Aiden Nicol, GinGinLime, James Marsden, William Cleven, AlderaanShotFirst, Adam Haikal, Cameron May, Tom Megens, Forkhandles30, John Daly, Katie Daly, Il Maestro, Matthew, James Kater, Keegan Graves, Neil Addleman, Ryan Muskopf, William Winters, David Mounfield, Jesse Burch, Ryan McNally, Madigan MasonThank you YouTube Members: Bill Castello, Alex Howe, Zach Pfeifer, Nick Riley, Matt Morris, Grumdy, Lo Anthony, Awijntje14, Doug Steele, Shaun Scott, Kenny Lull, Matt Kowalyk, Wargamer_Ryguy, Nivalen, B Davis, Crot45, Hanna Leppnen, Adam Brincat, Madduck Mcryan, Level Up With The Lees, Broken Chef, Alec Boyle, Darrel Baxter, Thor2754---------------------------------- TIMESTAMP 00:00:00 Introduction 00:00:38 Da Bad Moon00:03:39 Allegiance Abilities00:08:09 Command Traits00:10:48 Artefacts00:15:02 Spell Lore00:18:50 Sub-Faction Gittish Hordes00:21:44 Grand Strategies, Battle Tactics \u0026 Battalion00:25:24 Loonshrine Terrain00:26:36 Skragrott, Madcap Shaman \u0026 Fungoid Cave-Shaman00:29:53 Zarbags Gitz, Loonboss \u0026 Loonboss w. Giant Cave Squig00:33:01 Squigboss w. Gnasha-Squig00:35:21 Gobbapalozza, Moonclan Stabbaz \u0026 Shootas00:40:08 Sneaky Snufflers, Loonsmasha Fanatics \u0026 Sporesplatta Fanatics00:43:11 Loonboss on Mangler Squig, Mangler Squig \u0026 Loonboss on Giant Cave Squig00:47:12 Squig Hoppers, Boingrot Bounderz \u0026 Squig Herd00:49:47 Mollog, Dankhold Troggboss \u0026 Dankhold Troggoth00:52:02 Fellwater Troggoths \u0026 Rockgut Troggoths00:53:41 Arachnarok Spide w. Warparty, w. Webspinner Shaman \u0026 w. Flinger00:56:35 Skitterstrand Arachnarok, Scuttleboss on Gigantic Spider, Spider Riders \u0026 Webspinner Shaman00:58:47 Snarlfang Riders, Rippas Snarlfang \u0026 Aleguzzler Gargant01:03:13 Scrapskuttles Arachnacauldron, Scuttletide, Malevolent Moon \u0026 Morks Mighty Mushroom01:05:55 Points01:07:30 Closing Thoughts 01:10:07 Patronage Thank You ---------------------------------- MUSIC CREDIT Music: Banger by Alexander Nakarada (www.serpentsoundstudios.com)Licensed under Creative Commons BY Attribution 4.0 Licensehttps://creativecommons.org/licenses/by/4.0/ Buy Warhammer AoS: Vanguard: Kharadron Overlords and other products from Games Workshop. This website uses cookies so that we can provide you with the best user experience possible. This can let you slide out of trouble, or slide into trouble. Hits hard and fast, but made of glass. These are just split between Grots and Troggs, so your Spiderfang heroes might be feeling a bit short-changed. Squigs - Squig Herd, Manglers, Hoppers, etc.. Le Trne de Fer : Lanciers de la maison Karstark chez warmashop pour le jeu Le trne de fer Krootcon Down Under Am I getting good at this? This move doesnt include any bonus mortal wounds at the end so is technically strictly worse than the Ogor version of this otherwise identical ability, but the 3d6 move to jump screens and cause chaos is the real money of this ability anyway. Its also lost its aura of battleshock immunity, which is going to hurt. These both seem like pretty damn good artefacts, and theres a great choice for your murder-squig hero as well with Loonstone Teefcaps improving the rend of their mounts fang attacks by 1 theres a pretty obvious combo here with the command trait to make the Loonboss on Mangler very scary. Judging by the FAQ, this isnt likely to change, sadly, as the FAQ is one of the longest of the bunch, but is instead almost entirely devoted to how their Bad Moon mechanic works, which is maybe a bad sign if your new edition FAQ is devoted to explaining a nearly 2 year old mechanic. Mercifully, only two that are locked to a sub-keyword. Abilities like this have always seemed OK but never really made it into competitive play in any meaningful way, but thats often because they were hampered with a terrible range rendering them not as useful. They have to be within 3 of an enemy unit to do it, but it lets them make a 6 move (which has to finish within 3 of an enemy unit, so no cheeky kinda-retreats) and then dish out some AoE mortal wounds. There are a mountain of warscrolls here, so this isnt an exhaustive list of everything in the book and everything thats changed. Donal: Gloomspite Gitz are an incredibly balanced force, supporting loads of different play styles. Shootas in particular now come with more range and hit on a 4+ with their bows, and get an extra shot for having 10 or more models. However, it shows the maximum statistics for the unit in place of any * as shown on the units Warscroll. now has a very unusual ability that modifies any all-out attack command issued by it to include mortal wounds on 6s to hit for Moonclan. Start Competing: Chaos Space Marines Updated! Gloomspite Gitz Fighter Types. or you could run the more elite and hardy Troggs. They have a 5+ ward now, and their looncap mushroom rule still prevents their movement but is now a 3+ dice roll (or 2+ under the light of the moon) to hand out a 5+ ward to another Gitz unit wholly within 12. For now, it seems like Gloomspite will have to win on their aesthetic charm and whimsy rather than tactical might, but theres probably a good chance thats why you were playing them anyway, so keep on eating those shrooms and have fun with it. Spiderfang wizards get a much more interesting mobility spell with Scuttling Terrors handing out a normal move in your hero phase to a Spiderfang unit. 1 x Waaagh! Its possible to return destroyed units of Grot Stabbas or Shootas at half their starting strength, and depending on your general, you may be able to drive squigs, Spider Riders, or even troggoths up from the depths to join the fray. Otherwise, the reroll command ability is predictably gone and now you get another modification to all-out attack for troggs, giving them +1 attack on top of the +1 to hit, which is a pretty big upgrade over its previous incarnation.
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