For example, if 'fire rate' is 2s, rate of fire will be 0.5 waves/second. . AlliedShipLevel AmmoBuff ( DamageBonus + Refer to their respective equipment pages for those values. 3218 , 201 : " - : []"? , + . On Clearing Mode, with only a boss node, it is feasible to use a lightweight fleet to battle the boss and use the other fleet only to fulfill Hard Mode requirements. i < 3-4: The infamous foxmine, so named for its dual Super Rare drop of Akagi and Kaga. Each point of AA thus provides a 1% bonus to AA damage. blue doberman puppies. . Both normal bombs and stock bombs have their target already selected, prioritizing elites/humanoid targets, upon launching an airstrike. DamagePerTick + ( ( The damage for a barrage is calculated the same way as your guns, with weapon coefficient = 100%. n If you play actively, combat will be the largest source of XP for ships. For unmodified reload time, go to "Storage" and click on the weapon in question without going through the page of any ship girl. How do you get priority ships in Azur Lane? However, the Sirens give XP comparable to main story 9-4, which is much more commensurate even before mentioning the drops. Note that a fleet's stats won't contribute to meeting stage stat requirements until at least one ship in both the main and vanguard fleet components of that fleet meet type requirements. ) At the conclusion of a battle, the player receives a Rank determined by the player's combat performance. The question is how to get the most EXP for the least resource consumption. 1 , ) ( So in this video I explain my process to level grinding in A. Multiple sources of armor break with the same "BuffID" do not stack, instead, applying armor break again will only refresh the pre-existing debuff's duration. Moving to this point and occupying will destroy it. . 30 , , ! 2 When applying fires of the same BurnIDs, it would refresh or replace the existing fire. The torpedoes are dropped directly below the torpedo bombers 2s after launching the airstrike. 0.05 Or, the player could retreat, leaving the enemy fleet intact. otherwise. burns). ( O Failing or retreating from Hard Mode will NOT deduct one of the daily entries. ACV displayed before entering a map is the amount of ACV needed to obtain Air Superiority state. CriticalBit f Level Advantage is a game mechanic that stacks with Threat Level. Tapping it will increase her affinity by 0.1 to 0.3 points. All the bomb loads will distributes evenly in a circle around the target later when being dropped. WeaponCoefficient One Iota of Effort, Two Can Play at That Game, Reload stat of a ship plus the bonus reload from any equipment and. Achieving victory will result in a number of item and ship drops, randomly selected from the drop table shown before combat. + ) 2 CriticalModifier ( + This website uses cookies so that we can provide you with the best user experience possible. Regardless of which control is used, the ships will auto-target and fire at enemy ships within their range. AmmoTypeModifier ) The Detection Gauge increases: The ship will regain hidden status once the gauge drops below the red line. ( 4 i This page was last modified on 28 February 2023, at 22:46. ( However, since it operates independently and does not cost oil directly, it is still a resource to be utilized. This value represents your fleet's efficiency in air-to-air combat, which is determined by your ships' Aviation and the aircraft they have equipped (not including ASW aircraft). (Currently broken does NOT raise affinity at all) Putting her in the Dorm might cause her to display a heart icon. We would like to show you a description here but the site won't allow us. Instead, its better to wait to Limit Break. {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{LoadDamage}}\times {\text{SlotEfficiency}}\times {\frac {100+{\text{AirPower}}\times (1+{\text{StatBonus}})}{100}}+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\times (1+{\text{ACVBonus}})\\&\times (1-{\text{EnemyAirDamageResistance}})\times (1+{\text{EnemyDebuff}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, Aircraft Bombs On average they have the worst anti-air power among major factions, and doesn't have specialized AA cruiser. [ 0.5 The table below shows all sources of armor breaks. + ManualBit i h Normal bombs(fighter bombs and bomber bombs) can only be dropped one at a time with the cooldown of 0.1s for each bomb types for each aircraft. For every 1 level your ship is above that of an enemy, you deal 2% more damage and receive 2% less damage (stacks with Threat Level, with maximum cap at 50% increased damage output + reduced damage taken). OwnShipMaxHP eHP is the theoretical effective health pool a ship has. 4243 , 437 . + = ) Torpedo ) How do you get the combat data pack in Azur Lane? 4891 , : " - (*Eng) 2022 1? alexandria town talk mugshots; mormon stories podcast [ ]"? + . + = s B Combat Logistics Plan.exe. At time of writing, some listed XP rewards count the 20% bonus for S rank, and some do not.) They are listed in their respective equipment pages. azur lane high efficiency combat logistics plan how to use. Assuming a 1:1 fleet with 24 oil cost, you can earn up to 120 XP per oil. ( Speed There are also non-combat sources of EXP. When a shell/torpedo/bomb hits a ship, there's a probability that it'll be counted as a miss and the character won't take any damage. Most fires don't stack but they can be replaced or refreshed. 0.5 ) azur lane high efficiency combat logistics plan how to use Use all the top 3 foods; using all 3 at once means a combined +15% boost overall. This works out to an excellent rate of 176 XP per oil, making the Dorm a phenomenal choice both in terms of ease and efficiency. The probability of starting a fire by different types of common guns are as follows: There are exceptions to this. ) 1898 , 250 : " - ? FinalDamage X Shipgirls with greater than 120 Morale get a 1.2 bonus to XP earned, other than in Exercises. ? ( . 10 The average level of ships used is greater than the required average. TotalEvasion As an example, if you are able to do 9-4 with a 1:1 fleet with 24 oil cost, you can earn up to 140 XP per oil. On the plus side, they require much less of your attention. + {\displaystyle \min \left(0.05\times {\text{OwnShipMaxHP}},0.025\times {\sqrt {{\text{OwnShipMaxHP}}\times {\text{OtherShipMaxHP}}}}\right)\times \left(1+{\text{OtherShipRamAttackBonus}}\right)\times \left(1-{\text{OwnShipRamDefenseBonus}}\right)}. Ships who are at an EXP/level cap (i.e. 2796 , 13706 : " - ?"? X 4706 , Video Url link: https://www.youtube.com/watch?v=WB-pawEJ-vE. It can be disregarded in the calculation. ( FinalDamageReduction WeaponBaseDamage ) = Save my name, email, and website in this browser for the next time I comment. All passives trigger at the beginning of the battle. Ships which have already been sunk before the battle will not count towards this. ) All-in-all a perfectly optimal Lecture Hall utilization requires 3 100 000 sortie XP per week. Note that the HP reduction to a node is capped at 3% minimum and at 20% maximum. Source: You.aseanseafoodexpo.com Sitemap: https://you.aseanseafoodexpo.com/sitemap.xml. 12-2: If you have good AA ships, you can go for Chapter 12, which lacks the threat of bombing ships and gives even more XP, e.g. . Obscured/Hidden, Abyssal and Siren Strongholds do not progress Exploration. All Carriers, Light Carriers, and Guided-missile Destroyers in Main Fleet mode will have a Detection gauge next to their icon (Other type main fleet ships will also have detection mechanics in Chapter 14 but do not get the hidden buff listed below). Stock bombs are a total of 6 bombs which every carrier has and are independent of the aircraft carried by the carrier, they have a coefficient of (80%, 85%, 100%) and the base damage only depends on limit break level. 100 LevelAdvantageDamageBonus ( ManualModifier In attack mode, your submarines will actively look for enemies to attack within its Hunting Range. Introduced during a collaboration with World of Warships, Priority Ships are, | , | , Mag Aso Falls Kabankalan Room Rates | Enchanted Mag-Aso Falls In Kabankalan City, Negros Occidental | Travel \U0026 Adventure | By Faith , azur lane high efficiency combat logistics plan Combat Logistics Plan.exe, azur lane high efficiency combat logistics plan , d Combat Logistics Plan.exe azur lane high efficiency combat logistics plan . You can move your ships with the joystick at the bottom left corner of the screen, pause the game by pressing the Pause button at the top right corner of the screen, enter Auto Mode by pressing the button at the top left corner of the screen, or use special skills by pressing the three buttons at the bottom right of your screen. How do High Efficiency Combat Logistics Plans work? ) It Makes You Crave Noodles!"? , , vs ."? Players may have up to 3 daily entries per day. Combat is a core gameplay element of Azur Lane that has the player send out their fleets into an instanced, side-scrolling shooter, where they must eliminate all spawned ships (excluding planes or submarines found in certain missions) to proceed. Damage formula is as follows: ReloadTime 100 0 Here you can ask questions/seek advice about Azur Lane; help each other and grow how i use High Efficiency Combat Logistics Plan? + ) Read this wiki page for more information. 1 11-2: There is a big jump in XP rewarded between 10-4 and 11-1: despite the enemy level only increasing by 2, the XP reward increases by more than a quarter, which means that using a larger fleet in this chapter has a competitive XP per oil ratio with using a 1:1 fleet in an earlier chapter, as well as taking less of your attention. + X Should the fleet picking up an be at maximum Ammo capacity, no Ammo will be restored and the Ammo Node will remain at 3/3 for future use). 100 1 + You can lower the enemy's effective Airspace Control by increasing your total AA stat. Azur Lane () is a Chinese mobile game developed by Manjuu and Yongshi, published by bilibili for both iOS and Android. Repair ships have a Limit Break improvement called Team ammo +1 that increases the starting and maximum Ammo capacity to 6 for the fleet they reside in. } 1 Azur Lane game features a variety of game modes such as adventure, exercise(PvP), Daily Missions, Commission(events), and much more. ) 0 0.75 EvasionRateSkill DamageBonus . a 0.5 However: If a D-rank defeat occurs, the losing fleet will retreat from the map, and the enemy node will remain intact. + 308 , : " - ? + {\displaystyle {\text{AviationDamageReceived}}={\dfrac {1}{1+{\frac {\text{AA}}{150}}\cdot \left(1+{\text{SkillBonus}}\right)}}+\left({\text{CloakBit}}*0.1\right)}, Final Damage Reduction stacks multiplicatively with other sources: The carriers in your Main Fleet can be in one of two states: Hidden, and Detected. , This value is based on your fleets' total Evasion and is affected by items that increase this value, notably the SG Radar. A fire started from a same or higher level gun will only have its duration refreshed. / Mean results can be seen in this plot: Refer to Talk:Combat for the exact mechanics. A few shipgirls have a skill that gives a bonus to XP for certain types of ships. ) In terms of hard resources, oil is the main limiting factor on earning XP. It is also affected by items that reduce this value, notably the SG Radar. 178 , Lh | Lh 1 , | | 7990 , | 166 , https://you.aseanseafoodexpo.com/sitemap.xml. [ Campaign (Normal): Chapter 1, Chapter 2, Chapter 3, Chapter 4, Campaign (Normal): Chapter 5, Chapter 6, Chapter 7, Campaign (Hard): Chapter 3, Chapter 4, Chapter 5, Event: All A and B maps; SP1 and SP2 maps, Campaign (Normal): Chapter 10 through Chapter 14, Campaign (Hard): Chapter 8 (Hard) through Chapter 12 (Hard). 1 The total power of a single ship can be calculated by the following: Additionally, Commanders can freely switch between which PR1 ship they would prefer to have the Catch-Up system to be used on. For the present patch status I suspect that the "optimal" plane-resistant Ironblood fleet is basically "all German PR botes, Graf Zeppelin, and wildcard". 200 azur lane high efficiency combat logistics plan how to use. ) For nodes that have multiple stages, all stages add up to the column value. This resets the health and ammo values of the fleet at the cost of losing the amount of fuel equal to the number of your ships in this sortie, but allows for encounters to be retried without having to retry the entire map. EquipmentDamage The last column will always have a column value of 50. ( 50 109 It should be noted that there are special cases when it comes to fire stacking. Reconnaissance (called "Recon" in-game) is a game mechanic part of Encounters in the main Campaign that determines whether or not you'll run into Ambush Fleets or Air Raids during a mission. 4 Fighting full fleets of higher-level ships will increase the EXP earned, but note that losing cuts EXP gains in half. Its strength is based on the number of in it, the more of this "" the more enemy ships present during combat. . FormationBonus Azur Lane () is a Chinese mobile game developed by . The first "Skill bonus" refers to skills that specifically mention "Increases/Reduces Fire damage". ( ) % DamageBonus AirPower 150 ) Each carrier has a separate Detection Gauge, and the higher their EVA stat, the longer it will take for them to be Detected. Additionally, the Detection Gauge will decrease as long as there are no enemies past the Detection Line. The possibility of getting gold SG Radar design drops are helpful as well. { Do all daily and weekly quests that give . Extra SkillBonus = is donald smith still alive; julie grant court tv cheerleader The last two objectives for each zone will be hidden until either they or the first three objectives are completed. SlotEfficiency Sorties, major commissions, and dorm food all consume oil. 2274 , 264 : "free - (ENG) ! . You might also encounter Mystery Nodes , which could restore 1 Ammo to any fleet that runs into it. 100 ) patterson dental customer service; georgetown university investment office; how is b keratin different from a keratin milady; valley fair mall evacuation today; pedersoli date codes; mind to mind transmission zen; markiplier steam account; john vanbiesbrouck hall of fame; lucinda . 947 , 123 : " - | "? ( + ( i Corresponding stat depends on which ship causes the flood. Reload ( X 100 ShipLevel LevelAdvantageDamageReduction + 1 1 Airpower i TBH Barracuda has been powercrept hard for everything. 3923 , 7861 : " - \"\" 7 Chanel Bag Steady-Seller TOP 7"? 100 10 The items are drawn from a fixed pool of items that only reset when Operation Siren resets. + cooldown . 196 , : " - \" ?\" , \" \""? Radius + 128 , | | | 5 15 | English With Friends S5E15 \RossS New Apartment\ , 3 | 3 Q\U0026A L ? {\displaystyle {\text{LevelAdvantageDamageBonus}}={\dfrac {2\times ({\text{AlliedShipLevel}}-{\text{EnemyShipLevel}})}{100}}+{\dfrac {2\times {\text{MaximumThreatLevel}}}{100}}} Efficient Leveling In Azur Lane When you have upgraded ships and can auto-battle an area, only using three ships in a fleet is the most efficient way to level up. 0.1 : if a fleet is at 4/5 Ammo and they run into an , only 1 Ammo will be restored; the remaining 2/3 will remain for future consumption. AviationDamageReceived None of these are particularly good at combat, so they work best when supporting two stronger shipgirls of their type. if the damage is a critical hit, and StatBonus ) p 0 } : " - [ : ] 16 20190919"? 0.1 If a fire is started, the ship will be damaged up to 5 times, with the first instance being 3 seconds after the hit. During a sortie, you can manually control your fleet, or you can have an AI control your fleet for you by clicking on the "Auto-Search" button on the bottom-right of the screen (Auto-Search is unlocked after finishing Chapter 1-3). {\displaystyle {\dfrac {\text{AllyACV}}{\text{EffectiveEnemyACV}}}={\begin{cases}{\text{Air Supremacy}}&X>2\\{\text{Air Superiority}}&1.3 Art Studio For Rent Lambertville, Nj, Hoarding: Buried Alive Cast, Chanel No 5 100th Anniversary Bottle, Articles A